Onling Gaming Tidbits for March 23rd, 2009
2009 March 24
A few of the latest online gaming related stories in the news:
- Bigfoot Networks launches second-generation gaming network card – Is lag still really an issue for a lot of gamers these days?
- Solid State Launches Current Publishers’ Edition For Windows – Their Solid Axis Current Publisher Edition is a stand-alone plug-and-play patching solution for Windows games aimed at reducing the cost of delivering updates without implementing any custom coding or programming.
- New OnLive service could turn the video game world upside down – Steve Perlan’s new service allows you to offset your entire game logic onto a centralized set of online servers, effectively making the connecting system a thin client just in charge of rendering the output.
- XI Has Begun! – Sony launches an Alternate Reality Game from within PlayStation Home.
- GDC 2009: World of Goo creators call DRM a ‘waste of time’ – Ron Carmel recommending ditching digital rigjts management completely, stating especially indie developers don’t need DRM to stay afloat.
- Digital River And Playxpert Sign Joint Marketing Agreement – Their agreement allows both to “offer game publishers, resellers and studios a way to engage players of PC-based games in a branded in-game experience that integrates e-commerce with their online communities”.
- Microtransactions, Not Ads, To Have Highest Impact On Game Industry – 66% of respondents at the Venture Beat GamesBeat ’09 event expect microtransactions to have a high impact on the games industry’s future.
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